Transform images and video with 60+ dithering algorithms, from classic Floyd-Steinberg to GPU-accelerated halftones and generative art techniques.
Error diffusion, ordered, halftone, noise, pattern, artistic, threshold, and creative/experimental categories covering every dithering technique.
28 algorithms run on WebGL2 fragment shaders. Processing is instant regardless of image size, under 5ms even for 4K.
WebGL2Load MP4/WebM, scrub through frames, apply dithering in real-time, and render the result to a downloadable WebM file.
Custom pattern editor with four modes: Classic matrix editor, freehand Paint, parametric Shape Lab, and multi-layer Wave Mixer.
AdvancedRetro palettes (Game Boy, CGA, C64, NES), modern collections (Neon, Pastel, Ocean), and themed sets (Cyberpunk, Vaporwave, Sepia).
Native desktop version built with Tauri. Save As dialogs, no server needed, full performance with local file access.
Tauri v216 post-processing effects: glitch, chromatic aberration, film grain, wave distortion, vignette, scanlines, and more. Applied instantly without re-dithering.
NewExport dithered images as scalable vector files. Auto-detects cell size, merges runs, and optimizes with background fill for compact output.
New
Classic dithering that distributes quantization error to neighboring pixels. Organic, film-grain results.
Bayer matrix threshold patterns creating regular, tile-like structures. The retro standard.
Print-style rendering with dots, lines, diamonds, and stars sized by local brightness.
Random and pseudo-random thresholds producing organic grain textures with no visible pattern.
Geometric repeating structures: checkerboard, crosshatch, spiral, hexagonal, brick, wave.
Illustrative effects: pixel art, sketch, pop art, engraving, pointillism, mosaic, stippling.
Brightness cutoff quantization: simple, multi-level, adaptive, and Otsu automatic methods.
Generative art: pixel sort, reaction-diffusion, DLA, flow fields, ASCII art, edge-aware dithering.